Game1

 

Story

The forest of Gondor, looms in darkness even on a bright day. It is full of wild animals and is dangerous for anyone who is new to the forest. You never know when you fall into a pit or encounter a wild animal. Walking inside this forest is not easy!! The path has obstacles no one can ever imagine and the darkness makes it difficult to see.

1.no dragon

 

Lighting up this forest are the glowing fireflies who are aware of all the dangers around. They have a unique way of blinking to signal each other when they sense danger .Every night they wander around the forest in search of nectar from the glowing flowers which help them glow. One such day, they see another glowing thing at a distance .Thinking it’s a flower they go closer only to realize it’s something they have never seen!

2.egg

They start hovering around it wondering what it is. Suddenly that object cracks and they see a tiny head popping out. It’s a baby dragon with big green eyes, looking into the dark forest unaware of all the underlying dangers. Attracted by his eyes a firefly comes and sits on his nose, grabbing his attention.

3.head pop

The baby dragon gets excited and breaks open his shell. He starts running ahead into the dark dangerous forest. The fireflies sense danger and decide to protect and guide the baby dragon until he can take care of himself and learn about the forest. They make a path whenever they feel it’s dangerous for him to walk.

4

 

Game Play

The main objective of the game is to save the baby dragon. To accomplish this objective the player has to control the baby dragon as well as the fireflies. He has to move the dragon by creating paths using the fireflies wherever there are obstacles. If the dragon runs into an obstacle the game ends.

Also the fireflies need nectar from the flowers to keep themselves glowing and at the same time save themselves from predators. If they lose their glow or their number reduces the game ends as they won’t be able to help the dragon.

 

Interactions and Controls:

Run:   To move the dragon

Tap:   On glowing flowers – to collect nectar

On predators – to kill them

On fireflies – to activate/deactivate them

Swipe: Defined swipe (taking ground as a snapping point) – To create path for baby dragon

Random swipe- To create random patterns with fireflies

 

 

 

 

 

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Credits: 

Game Design  : 

Anushree Jain

Aparna Borkar

Sneha Karadkhedkar

Game Development in Unity

Ashish Dubey

Faculty:

Sajith Gopinath, Course Coordinator, NID

Kadambari Sahu, Visiting Faculty, Internal  Communication, TCS

Special Thanks to:

Shekhar Bhattacharjee, TGD Coordinator

TGD 14